DIZNR INTERNATIONAL

Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension

Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension

Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension

Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension

https://www.gyanodhan.com/video/7A2.%20Computer%20Science/Animation/210.%20Concept%20of%20Frames%20in%20Animation.mp4

Concept of Frames in Animation (3D)

& How to Set Frames for Animating a Body in 3D Dimension


What Are Frames in Animation?

In animation, a frame is a single still image. When many frames are played in sequence at a fast rate (typically 24 to 30 frames per second), they create the illusion of motion.

In 3D animation, frames are used to define key points in an object’s motion, known as keyframes.


Key Terms:

Term Meaning
Frame A snapshot of the scene at a specific time
FPS (Frames Per Second) Number of frames shown per second (24 fps is standard in film)
Keyframe A frame where a change occurs (position, rotation, scale, etc.)
Timeline A visual tool to manage frames and timing in the animation
Interpolation The automatic motion between two keyframes

Why Frames Matter in 3D Animation?


How to Set Frames for Animating a Body in 3D

Let’s say you’re using software like Blender, Maya, or 3ds Max:


Step-by-Step: Set Up Frames for Body Animation

Step 1: Set FPS (Frames Per Second)

Choose the desired playback speed:
24 FPS – film standard
30 FPS – for games
60 FPS – high-end smooth animation


Step 2: Select the Body or Object to Animate


Step 3: Set Keyframes on the Timeline

For example, animating a walk cycle:

Time (Frame) Action
Frame 0 Left foot forward, right foot back
Frame 12 Both feet under the body (mid-step)
Frame 24 Right foot forward, left foot back

Set keyframes for each pose by selecting the bone/joint and pressing the β€œInsert Keyframe” button (or I in Blender).


Step 4: Use Interpolation

The software will automatically generate the movement between keyframes using interpolation.

You can customize the motion with:


Step 5: Refine Using Graph Editor or Dope Sheet

Tweak the:


Step 6: Preview and Render


Example: Body Jump Animation

Frame Pose
0 Standing still
5 Bending knees (anticipation)
10 Takeoff
15 Mid-air
20 Landing
25 Standing again

Add keyframes at each of these, and let interpolation create smooth motion in between.


Pro Tips:


Tools You Can Use:

Software Ideal For
Blender (Free) Beginner to Advanced 3D animation
Autodesk Maya Industry-standard film/game animation
Cinema 4D Motion graphics and character animation
3ds Max Game/architecture-focused animation

Want More?

Let me know β€” I can prepare a learning pack tailored to your animation goals!

Concept of Frames in Animation-How to Set Frames for Animating Body in 3D Dimension

Geometry Videos: A New Representation for 3D Animations

Animation